As you get more into the game picking up some custom movement dice from Etsy is well worth it, as they make knowing the modifiers effortless. While you can keep this all in your head or make notes on the record sheets, page 13 of the Battlemech Manual describes using a set of dice to track it. Part of your to-hit calculations involve knowing whether your mech walked, ran, or jumped, and knowing how many hexes your target moved. I’d highly recommend having an additional few sets of dice, preferably in red/black/white. They’re available with a couple variants for every mech currently released in plastic. Rather than marking directly on the record sheets included with the game, download the free PDF from the battletech web site and print them off. Everything listed above (except the table, no matter how much I want Catalyst to sell a tiny tactical table) is contained within AGOAC. To play a game, the bare essentials are 2 six sided dice, the rulebook (Either the AGOAC rulebook, the Battlemech Manual, or Total Warfare (pick up BMM before Total Warfare unless you badly want to use vehicles/infantry)), a hex map sheet, record sheets you can mark/edit, either digital or physical, a table large enough to hold the map sheet/ map sheets you are using, and some sort of token to represent the mechs being used. WHAT YOU NEED TO PLAY A GAME OF BATTLETECH All of this basic information now being out of the way, lets go over the details. Take it slow and expand up games at a speed you feel comfortable with. I know it is tempting to jump right in to the whole experience of moving around a team of mechs, but Battletech is more difficult to learn than a lot of wargames, and a lot of new players try to jump in at the biggest game size and get very overwhelmed by trying to keep track of it all. This next bit is very important, and if you take nothing else away from this article, let it be this. AGOAC is one of the best new player boxes ever made for any wargame and we have been recommending it for a reason. AGOAC is the natural next step after the Beginner Box, as it keeps the rules fairly simple while giving you the mechs to scale up your games. The current one, containing a Vindicator and a Griffin, is also the only place to get either of those mechs, so even if you already have AGOAC, its well worth grabbing. The Beginner Box is a perfect launching off point, as it is built around 1v1 games, as it comes with 2 mechs. To start out with, if you are new to the game and considering getting into it, I highly recommend picking up the Beginner Box and A Game of Armored Combat, in that order. This week we will talk about actually playing your first few games of the big cool robot game, and what a “Standard” game of Battletech even is. We have covered the starter boxes, currently available units, books, and other products, as well as a brief primer on the factions and timeline. In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.Howdy, welcome back to more Battletech. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.
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