![]() Once per turn when you build another Monster room, draw a Room card. You cannot build an Advanced Room on Neanderthal Cave. The first time a Hero enters this room, send it back to the previous room. Once per turn, if a hero dies in this room, draw a Room card. Monster Rooms adjacent to this room deal +1 damage. (Flip over one of your wounds, adding its Soul value to your total.) Once per turn, If a Hero dies in this room you may heal one wound. Once per turn, you may discard two Room cards to choose one Rom card from the discard pile and put it into your hand. Take a random Room or Spell card from that opponent's hand. Once per turn, If a Hero Dies in this room, choose an opponent. That opponent discards a random Spell card. When you build this room, choose an opponent. Once per turn, If a Hero dies in this room, choose one Room card from the discard pile and put into your hand. Immediately destroy that Hero and place it face-down in your scorekeeping area.ĭestroy this Room: Choose one card from the discard pile and put it into your hand. You may immediately build the room (over a room with a matching Treasure type). Level Up: You may search the Room Deck or discard pile for an Advanced Trap Room. Level Up: You may search through town or the Hero decks, choose one Hero, and put it at the entrance to your dungeon. Level Up: You may draw three Spell cards, then discard a Spell card. Level Up: Each opponent must choose and destroy one Room in his or her dungeon. Level Up: You may search the Room Deck or discard pile for an Advanced Monster Room. Level Up: Choose two cards from the discard pile and put them into your hand. Level Up: Target opponent reveals his or her hand. During the Bait Phase, Santa Claus is lured to the dungeon with the least total treasure.Īlso known as Boss Monster: The Dungeon Building Card Gameor Boss Monster: Master of the Dungeon. When Santa Clause appears in town, each player must choose a Room or Spell card and give it to another player. ![]() You do not know the first note of the music that moves me." "You are not wise enough to fear me as I should be feared. You see the light dappling on the water and forget the deep, cold dark beneath." "He was a musician, a scholar, a storyteller, a swordsman, and a master of the arcane, but most of all. Level Up: For the rest of the game, if you have 3 or more wounds, give the last Room in your dungeon +3 When a Hero dies in this Room, or survives this Room, destroy this Room. If they accept, combine Souls into one score-keeping area and share in victory until death do you part. (The icon remains even if that boss dies.)Ĭhoose an opponent to be your Soulmate. For the rest of the game, this boss also has that Boss's treasure icon. When it is in a dungeon, Room activated abilities cannot be used. This Hero is lured to the dungeon with the highest combined Mage and Thief treasure. Monster Rooms deal -1 damage to this hero. This Hero is lured to the dungeon with the highest combined Fighter and Cleric treasure. During the Bait Phase, Pixel Lincoln is lured to the dungeon of the player with the most cards in hand. When Pixel Lincoln appears in town, each player may draw up to three spell cards. (in the case of a tie, he waits in town until the tie is broken.) The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. If you also have at least one fighter, one Mage, one Cleric and one Thief face-down in your scorekeeping area, this card is worth two extra souls. Place this card in your scorekeeping area. If a Hero survives this room, this room deals no more damage until end of turn.Ĭhoose one Hero in town, Place it at the entrance to an Opponent's dungeon. (It is turned sideways until end of turn.) When you build this room, deactivate one room in any Dungeon. If a Hero has taken damage equal to half its Health before entering this room, this room deals +2 damage to that Hero. This room deals double damage to Epic Heroes. Level Up: Until end of turn, you may double the treasure value of every room in your dungeon. Level Up: For the rest of the game, you have +1 Soul. Level Up: For the rest of the game, the last room of your dungeon has +3 damage. Level Up: You may choose an ordinary Hero in any opponent's scorekeeping area and place it face-down in your scorekeeping area. Level Up: You may search through the Spell deck, choose one Spell card, and put into your hand. Level Up: Choose any dungeon, You may rearrange the placement of the rooms in that dungeon. Level Up: For the rest of the game, this has Cleric, Fighter, and Mage treasure. Level Up: Each of your opponents must choose and discard two cards. Click here to show/hide the list of cards Card №
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